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Sewing Set
overview over all pieces for the sewing set

overview over all pieces for the sewing set

Grey objects are highpolys, then there is the basecolor and normalmap on the low poly with the wireframe.

Grey objects are highpolys, then there is the basecolor and normalmap on the low poly with the wireframe.

Grey objects are highpolys, then there is the basecolor and normalmap on the low poly with the wireframe.

Grey objects are highpolys, then there is the basecolor and normalmap on the low poly with the wireframe.

UVs with basecolor texture and normal map

UVs with basecolor texture and normal map

Bonusshot, where I made quick procedural materials for ground and wall for the assets to be placed in a scene

Bonusshot, where I made quick procedural materials for ground and wall for the assets to be placed in a scene

Sewing Set

Inspired by Sims4 I made a small starter sewing set.
The biggest struggle was to make all the small parts of the sewing machine for the game perspective so it is still accurate, but wouldn't get lost when zooming further out.

Overall I had a lot of fun working on all the pieces, even though I could have added several more, just when brainstorming about 'sewing' in general. In the end I choose to restrict me on a handful of objects, which I call the base kit of sewing!

More artwork